1.Field Guidelines
Field Dimensions:
Length: 70 yards total (two 25-yard zones + two 10-yard end zones).
Width: 25 yards.
Midfield Line: Serves as the line to gain for a first down.
2. Timing & Clock Management
Game Duration: Two 20-minute halves with a 2-minute halftime.
Clock Rules: The clock runs for the first 20 minutes up to the half. Then again until the 2 minute warning.
Stop-Clock (2-Minute Warning): During the final 2 minutes of the second half, the clock stops for standard rules.
Play Clock: Teams have 25 seconds from the time the ball is spotted by the referee to snap the ball.
Timeouts: Each team receives two 30-second timeouts per half (timeouts do not roll over).
3. Game Setup & Coin Toss
Coin Toss: The winner of the pre-game coin toss chooses Possession (offense/defense) or Direction.
Possession/Start: The offense takes possession at their own 5-yard line at the start of each half and after a score
(unless safety/turnover rules apply). There are no kickoffs.
First Downs: Teams have 4 downs to advance the ball across the midfield line.
Once across midfield, they receive a new set of 4 downs to score.
4. Gameplay & Offense
Snapping & Quarterback Rules
The ball must be snapped between the center’s legs, or from the kneeling side snap position to the Quarterback.
The Quarterback has a 7-second pass clock to pass or hand off the ball.
Direct QB runs across the line of scrimmage are NOT allowed (unless the QB hands off and receives the ball back).
Running & Handoffs
Laterals or handoffs behind the line of scrimmage are permitted. Laterals and pitches past the line are also legal.
No Run Zones: Located 5 yards before midfield and 5 yards before the end zone.
Flag Guarding & Stiff-Arming: Flag guarding, stiff-arming, jumping, or diving to avoid a flag pull is strictly illegal.
Receiving
All players are eligible receivers.
A receiver must have at least one foot in bounds with control of the ball for a completed catch.
5. Defense & Rushing
The Rush: Defense players must line up at least 7 yards behind the line of scrimmage to rush the Quarterback.
Any defender lined up behind the 7-yard line may rush the QB once the ball is snapped.
Non-rushers may line up anywhere behind the line of scrimmage, but can't cross the line until a handoff occurs.
Interceptions: Interceptions are live and can be returned for points.
Interceptions in the end zone returned out are spotted where the flag is pulled.
6. Scoring
Touchdown: 6 points
Extra Point 1-2 points (5-yard line +1/10-yard line +2)
Interception for Touchdown: 6 points
Interception for Touchdown on extra point: 2 points
Safety(sack or dead ball within offense’s own endzone): 2 points for opposing team
7. Common Penalties
Note: All penalties are 5 yards unless specified
otherwise. Unsportsmanlike conduct will result in automatic ejection upon a
second infraction.
Offensive Penalties
False Start / Illegal Motion: 5 yards from line of scrimmage, replay down.
Flag Guarding / Stiff Arm: 5 yards from spot of foul, loss of down.
Offensive Pass Interference: 5 yards from line of scrimmage, loss of down.
Delay of Game (Play Clock Over 25s): 5 yards from line of scrimmage, replay down.
Offensive Holding / Blocking: 5 yards from spot of foul, loss of down.
Defensive Penalties
Offsides / Crossing Rush Line Early: 5 yards from line of scrimmage, replay down.
Defensive Pass Interference: Automatic First Down at the spot of the foul.
Illegal Flag Pull (Pulling flag before player receives ball): 5 yards from spot of foul.
Roughing the Passer / Contact with QB Arm: 10 yards from line of scrimmage, automatic first down.
Unsportsmanlike Conduct: 15 yards from spot of foul, automatic first down.
8. Overtime Protocol (Playoffs / Elimination Games)
A coin toss determines initial possession in overtime. Each team receives one drive from the 10-yard line to score.
Team choose to go for 1 point (5-yard line) or 2 points (10-yard line).
If the game remains tied after equal possessions, additional OT rounds are played until a winner is determined.
No timeouts are awarded in overtime.
